In order to cultivate students’ interests in STEAM and enhance their generic students, a school-based STEAM curriculum is adopted.
In 2019, our school successfully applied for Quality Education Fund (School-based STEM Education Scheme) to establish the ‘STEAM ZONE’. The purpose is to provide a better environment for optimizing the school-based STEAM curriculum and providing STEAM-related support for schools in the same district.
STEAM ZONE contains the ‘STEM Room’, the ‘Design and Technology Room’, the computer room and the visual art room. Aside from basic hardware equipment (such as high-speed WiFi, high-performance notebooks, 3D printers and laser cutters, etc.), more importantly, it provides a sophisticated and refined space for students to develop their generic skills and talents in creativity, visual art and technology.
Over the years, the STEAM education of the school has achieved outstanding performances in supports from primary school as well as inter-school competitions of secondary school through the joint efforts of students and teachers. In recent years, the school has held a number of STEM competitions for primary school during the Information Days, such as mBot competition, balloon-powered car competition, and STEAM creative work competition of primary schools, providing an exchange platform for primary school students and teachers for STEAM educational achievements. Even more, the school has won many awards from World Robot Olympiad (WRO) in the past few years, among which the school has been awarded with several champions in the swimming robot competition.
|School-Based STEAM curriculum — Timer Design and Production||School-Based STEAM curriculum — Exhibition of Student Work|
|School-Based STEAM curriculum —online exchange activities with sister school Xiamen No.5 Middle School||School-Based STEAM curriculum —3D-Printed Replica|
|School-Based STEAM curriculum —online exchange activities with sister school Xiamen No.5 Middle School||School-Based STEAM curriculum — Surgical Masks in Science|
|Provide training courses in primary schools to make swimming robots||Provide STEAM activities for primary students|
|Organize STEAM creative product competition for primary schools||Invite primary schools to attend the STEAM sharing conference|
|Primary students introduce their STEAM product features||Organize STEAM HUNT activities for primary students|